PixelReference
PixelReference nodes can load Pixel data from other assets and use them as source data (see PixelCapsule). The source data is not updated automatically, even if the referenced asset has changed. Use FxPixelReference.Update to reload the source data.
Related Nodes
New Properties
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
assetId | 1s | 🟩🟥 | FileID of asset file. | |
assetGuid | 1s | 🟩🟥 | GUID of asset file. |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation
Inherited Properties
From Node
id layer order parent selected tag type typeName visible
From Object2D
position
From PixelObject
overwriteheight heightOffset size
From PixelCapsule
gridFlip gridRotate gridScale