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PixelReference โ€‹

PixelReference nodes can load Pixel data from other assets and use them as source data (see PixelCapsule). The source data is not updated automatically, even if the referenced asset has changed. Use FxPixelReference.Update to reload the source data.

New Properties โ€‹

PropertyTypeDefaultAccessDescription
assetId1s๐ŸŸฉ๐ŸŸฅFileID of asset file.
assetGuid1s๐ŸŸฉ๐ŸŸฅGUID of asset file.
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
๐ŸŸฉ : Property value can be read with FxNode.Get
๐ŸŸฅ : Property value can be changed with FxNode.Set
โŒ : Property value is read-only and can't be changed
โ–ถ๏ธ : Property can be animated with FxAnimation

Inherited Properties โ€‹

From Node โ€‹

id layer order parent selected tag type typeName visible

From Object2D โ€‹

position

From PixelObject โ€‹

overwriteheight heightOffset size

From PixelCapsule โ€‹

gridFlip gridRotate gridScale

See Also โ€‹

FxNode, FxObject2D, FxPixelCapsule