PointLight
PoinLight nodes are located at a point in space and emit light equally in all directions. The intensity of the light decreases with distance from the light, reaching zero at a certain distance specified by range.
Related Nodes
New Properties
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
range | 1f | 50.0 | 🟩🟥▶️ | Light range in units |
castShadows | 1b | false | 🟩🟥 | Enable shadow casting |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation
Inherited Properties
From Node
id layer order parent selected tag type typeName visible
From Object3D
liveRotate liveScale liveTranslate pivot rotate scale translate
From Light
color intensity shadowBias