FxPixelReference ​
This module contains functions for modifying nodes that inherit from PixelReference, which are nodes of type PixelHeightmapReference.
Load ​
lua
FxPixelReference = require "FxPixelReference";Functions ​
| Function | Description |
|---|---|
| Update (NodeID) | Reloads the pixel grid data. |
Update (NodeID) ​
This function reloads the pixel grid data of the specified PixelReference node from the assigned asset.
Parameters ​
- NodeID: The NodeID to identify the PixelReference nodes to update
Since ​
Version 1.0
Errors ​
Possible errors include FX_REQUIRED_ASSET_UNAVAILABLE, FX_NODE_NOT_FOUND
Example ​
lua
-- assign Heightmap1 to Reference1
FxNode.Set1s("Reference1", "assetid", "Heightmap1");
-- ...
-- make changes to Heightmap1
-- ...
-- update Heightmap1 so the changes made to Model1 are loaded
FxPixelReference.Update("Heightmap1");