PixelObject
The PixelObject is the base class for all pixel nodes. It adds the pixel grid as well as properties to control how the height of the pixels is used and whether pixels from layers below this node are overlayed.
Related Nodes
New Properties
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
heightMode | 1i | int | 🟩🟥 | HeightMode |
overlay | 1b | false | 🟩🟥 | Whether to overlay pixels from layers below this node. |
size | 2i | (1, 1) | 🟩❌ | Pixel grid size |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation
Inherited Properties
From Node
id layer order parent selected tag type typeName visible
From Object2D
position