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PixelObject

The PixelObject is the base class for all pixel nodes. It adds the pixel grid as well as properties to control how the height of the pixels is used and whether pixels from layers below this node are overlayed.

New Properties

PropertyTypeDefaultAccessDescription
heightMode1iint🟩🟥HeightMode
overlay1bfalse🟩🟥Whether to overlay pixels from layers below this node.
size2i(1, 1)🟩❌Pixel grid size
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation

Inherited Properties

From Node

id layer order parent selected tag type typeName visible

From Object2D

position

See Also

FxNode, FxObject2D