Shape3D
Shape3D nodes can be rendered in the viewport.
Related Nodes
New Properties
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
castsShadow | 1b | true | 🟩🟥 | Sets whether or not the shape casts a shadow |
emissive | 1f | 0.0 | 🟩🟥▶️ | Sets the emissive value of the default material |
metallic | 1f | 0.0 | 🟩🟥▶️ | Sets the metallic value of the default material |
receivesShadows | 1b | true | 🟩🟥 | Sets whether or not the shape receives a shadow |
roughness | 1f | 1.0 | 🟩🟥▶️ | Sets the roughness value of the default material |
scannable | 1b | true | 🟩🟥 | Sets whether or not the shape is visible in a scan |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation
Inherited Properties
From Node
id layer order parent selected tag type typeName visible
From Object3D
liveRotate liveScale liveTranslate pivot rotate scale translate