Scan Box
Scan Box nodes define axis-aligned boxes in space to be scanned or voxelized. The frame specifies which frame of the animation is to be voxelized and the origin provides a way to offset the voxel positions. The resulting voxel data can be loaded by VoxelSceneReference and VoxelLayer nodes of other assets. A Scan Box can also be used to define the area that is used to generate the data for VoxelFrame nodes.
Related Nodes
New Properties
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
frame | 1i | 1 | 🟩🟥 | The frame number to scan |
origin | 3i | (0, 0, 0) | 🟩🟥 | World origin for the scan in units |
size | 3i | (64, 64, 64) | 🟩🟥 | Scan Box size in units |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation
Inherited Properties
From Node
id layer order parent selected tag type typeName visible
From Object3D
liveRotate liveScale liveTranslate pivot rotate scale translate