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Scan Box โ€‹

Scan Box nodes define axis-aligned boxes in space to be scanned or voxelized. The frame specifies which frame of the animation is to be voxelized and the origin provides a way to offset the voxel positions. The resulting voxel data can be loaded by VoxelSceneReference and VoxelLayer nodes of other assets. A Scan Box can also be used to define the area that is used to generate the data for VoxelFrame nodes.

New Properties โ€‹

PropertyTypeDefaultAccessDescription
frame1i1๐ŸŸฉ๐ŸŸฅThe frame number to scan
origin3i(0,ย 0,ย 0)๐ŸŸฉ๐ŸŸฅWorld origin for the scan in units
size3i(64,ย 64,ย 64)๐ŸŸฉ๐ŸŸฅScan Box size in units
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
๐ŸŸฉ : Property value can be read with FxNode.Get
๐ŸŸฅ : Property value can be changed with FxNode.Set
โŒ : Property value is read-only and can't be changed
โ–ถ๏ธ : Property can be animated with FxAnimation

Inherited Properties โ€‹

From Node โ€‹

id layer order parent selected tag type typeName visible

From Object3D โ€‹

liveRotate liveScale liveTranslate pivot rotate scale translate

See Also โ€‹

FxNode, FxObject3D, FxVoxelLayer