Skip to content

Scan Box

Scan Box nodes define axis-aligned boxes in space to be scanned or voxelized. The frame specifies which frame of the animation is to be voxelized and the origin provides a way to offset the voxel positions. The resulting voxel data can be loaded by VoxelSceneReference and VoxelLayer nodes of other assets. A Scan Box can also be used to define the area that is used to generate the data for VoxelFrame nodes.

New Properties

PropertyTypeDefaultAccessDescription
frame1i1🟩🟥The frame number to scan
origin3i(0, 0, 0)🟩🟥World origin for the scan in units
size3i(64, 64, 64)🟩🟥Scan Box size in units
Details

Type
1b: boolean
1c: color (integer)
1i: integer
1f: float
1s: string
2b: 2-component boolean vector
2i: 2-component integer vector
2f: 2-component float vector
3b: 3-component boolean vector
3i: 3-component integer vector
3f: 3-component float vector

Access
🟩 : Property value can be read with FxNode.Get
🟥 : Property value can be changed with FxNode.Set
❌ : Property value is read-only and can't be changed
▶️ : Property can be animated with FxAnimation

Inherited Properties

From Node

id layer order parent selected tag type typeName visible

From Object3D

liveRotate liveScale liveTranslate pivot rotate scale translate

See Also

FxNode, FxObject3D, FxVoxelLayer