Scan Box โ
Scan Box nodes define axis-aligned boxes in space to be scanned or voxelized. The frame specifies which frame of the animation is to be voxelized and the origin provides a way to offset the voxel positions. The resulting voxel data can be loaded by VoxelSceneReference and VoxelLayer nodes of other assets. A Scan Box can also be used to define the area that is used to generate the data for VoxelFrame nodes.
Related Nodes โ
New Properties โ
| Property | Type | Default | Access | Description |
|---|---|---|---|---|
frame | 1i | 1 | ๐ฉ๐ฅ | The frame number to scan |
origin | 3i | (0,ย 0,ย 0) | ๐ฉ๐ฅ | World origin for the scan in units |
size | 3i | (64,ย 64,ย 64) | ๐ฉ๐ฅ | Scan Box size in units |
Details
Type1b: boolean1c: color (integer)1i: integer1f: float1s: string2b: 2-component boolean vector2i: 2-component integer vector2f: 2-component float vector3b: 3-component boolean vector3i: 3-component integer vector3f: 3-component float vector
Access
๐ฉ : Property value can be read with FxNode.Get
๐ฅ : Property value can be changed with FxNode.Set
โ : Property value is read-only and can't be changed
โถ๏ธ : Property can be animated with FxAnimation
Inherited Properties โ
From Node โ
id layer order parent selected tag type typeName visible
From Object3D โ
liveRotate liveScale liveTranslate pivot rotate scale translate